Online Game Makes Kindness a “Mission Possible”
Loved this concept, noted in the March 9 edition of Springwise (a savvy group of trendspotters):
Akoha is a new, reality-based game that uses mobile, web and real-world challenges to ask the question, “What if playing a game could make the world a better place?”
“Launched into public beta in December, Akoha challenges players to carry out missions that involve performing small acts of kindness for others. Each player gets equipped with a deck of 24 mission cards—priced at $5. Each card describes a challenge to be carried out.
Examples include “Donate an Hour of Your Time,” “Give Someone a Book” or “Send Drinks to a Couple in Love.”
Each card also includes a Mission ID number that’s used to track the mission online. Every time a player performs one of these missions, he or she hands the card to the mission’s beneficiary, or the person who receives the act of kindness.
That person can then log onto the game’s site to register receipt and write a short description of their experience of the mission, complete with photos or videos if desired. From there, they can explore the game and begin conducting missions of their own.
The original player, meanwhile, enters their own description of the mission and earns points for completing it, allowing them to advance in the game; they can also track the influences of their missions around the globe, with each person’s story of receiving and forwarding the mission documented online.
The general idea, then, is that more players get recruited along the way and more good deeds get performed around the world. Players can also suggest their own mission cards, and they’ll soon be able to custom-design their own mission decks as well.”
Helping to truly make someone’s day and having some fun along the way? What’s not to love about this?
